So the next stage is to get my design off the paper, and into Zbrush. We have around 5 weeks left of the project, but as I plan to make a high-res & a game-res model, I'd like to get the process moving as quick as possible. The aim is to get at least the high-res model finished within the next 2 weeks, which allows me to spend the 2 following weeks worrying about textures, maps and my game-res version; this should give me the final week to gather all my work together and make sure everything is up to scratch before it's all finally sent off.
To minimise time, I'm going to be using a pre-made base mesh so I don't have to worry about making mistakes during the early stages, that will inevitably slow me down later during the retopologizing stage. I will be making more models over the course of next year, when preparing my portfolio for uni, so I will make my own base meshes during this time, when time is not a crucial factor. I will also be doing anatomical studies along side my model work.
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