Ok I realise I've created quite the wall of text for a design blog, and people will start thinking "Where all da pictures at?!" so I'm going to break it up with this small interval and relay some words of wisdom, and point out the moral of this story "If you know your work sucks, start again!"
So now I will show you why I'm glad I started again...
This is the rough draft I produced over a couple of days during the holiday (The work was on and off of course with all the Easter distractions!)
And this is what I produced in a single day after analysing what went wrong the first time, using reference, and most importantly of all, using my friends as personal critics at key stages during my painting. I think the last factor helped a lot as they were really honest and supportive, and positive feedback only fueled the fire to work harder and faster.
Originally I thought it would have been impossible to create a fully painted character design in around 3-4 hours at my current Photoshop power level (Over 9000!!!!!!). I'm aware that industry demands something of this quality in 15-30 minutes, but 3 hours is far better than any previous 'couple of days on and off' (without any painting), and I can only get faster.
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