Model download link for rendering.
Down To The Last Heart
Wednesday, 12 June 2013
Tuesday, 11 June 2013
Trip Down Memory Lane
So this is going to be a reasonably long post with as many various print screens as I could possibly take. I will talk about the tools and methods I used, so let us begin!
This is the base mesh I used. Just the standard 'Athletic Male' model found in the 4R4 Zbrush packages and above.
This is the base mesh I used. Just the standard 'Athletic Male' model found in the 4R4 Zbrush packages and above.
I sculpted out the base muscle tone using the 'Clay Build-Up' brush with a default Square Alpha. Using a graphics tablet to lay down square strands of clay gives a really nice muscular texture which can then be smoothed out using the smooth tool to replicate the skin. I used reference for muscle placement but avoided replicating the exact muscle, in attempt to keep it closer to my design.
The exact same thing was done for the back using Clay Build-Up with a square alpha, using reference for muscle the muscle. I tried to keep the muscle size to a minimal but keep the definition.
I sculpted out the face using a combination of Move, Standard, and Smooth tools. I put the most emphasis on the nose and jaw to try create a realistic native look.
I later made the chin / jaw area a little wider as I felt the face was a little too triangular in the lower half (This was done with a lot of pushing and pulling with Move and enabled Symmetry)
I masked off the legs and extracted a thin layer for the pants.
I then used the Standard brush to create folds and wrinkles as well as some minor detail around the waste band and the legs.
I made a small mask around the neck which I extracted to make the string for my necklace. I used the Inflat and Smooth tools to get a rounded finish.
The basic shapes of my charm were made in Maya using simple poly shapes, before exporting as '.obj's into Zbrush, then I used the radial symmetry option to decorate the clasp of the charm, and using a random scattered Alpha to shape the stone to look unusual.
The sash was done with the exact same technique as the bottoms with a simple extraction and standard brush to create the creases.
The band was done with an extraction and the leathery texture was applied with Clay Tubes and the use of a Leather Alpha. I then trimmed the tops with a custom alpha using the radial symmetry to look like stitching.
I used the technique I discovered when making the clasp to create a patterned coin to replace the gold coins I had in the original design.
However the coin turned out to be too big to fit in the way I had originally planned so I used multiple coins at different sizes with a few minor details to make 2 sets of strands I could place between the bands that would allow a more flexible realistic accessory shown below.
(Easily my most favoured part of the model)
The hair also differs from my original design purely based on the difficulty I was having with it. I've identified hair as my weakest section when modelling a human character and will make that my priority in future practise. As for the method, I masked of a strip for the mohawk and pulled up sections with the snakehook tool, then I used a combination of add and subtract with a fine brush size using the standard brush to create strands in the direction of the hairs growth.
Monday, 10 June 2013
Inspirited Away
I thought I'd take this time to talk through some of the other images I'm quite fond of, both for design and style purposes.
This is probably my favourite image I've come across whilst looking for reference and inspiration. The style in which the image is drawn is beautiful and the hard edges really show off some of the facial characteristics of the Native Americans. The wide jaw, flatter nose, and planar cheeks are all things that you'd find in a typical native american face, and I think this style compliments it so well.
The above image is more for for simplistic reference. I was concerned that my design was a little bare, with a lack of clothing but I believe that is the true theme behind Native American warriors. Very light minimal clothing perfect for agile warriors.
Despite the design being female the same principle and recurring spear & minimal clothing applies from before.
Monday, 29 April 2013
Long Time No See
Ok so this post is just to fill you in as to why I've not been active for the past week.
Well first of all my little brother has been in hospital with Meningitis, and sometime last week my sister was concerned I'd also picked up the illness after showing signs of many of the symptoms. It was also my birthday on Saturday so no better time than to be told by your sister she thinks you could die! That aside everything has more or less cleared up now. Still experiencing the inability to wake myself up and get out of bed, which I thought was just a symptom of being human, when apparently it is a sign of both Meningitis and Depression, who woulda knew.
Now that's out the way here's the plan! Before all of the above came about last week, I started working on a default base mesh provided by Zbrush. I'm currently working on the anatomy to suit that of my character.
Also after talking to Simon (my modelling tutor) about my current progress of work, he as always pointed out a lack of reference in my work, so when my InDesign decides to cooperate I'll be doing a visual break down of my design, with reference material to show where my thoughts and inspirations were born.
Well first of all my little brother has been in hospital with Meningitis, and sometime last week my sister was concerned I'd also picked up the illness after showing signs of many of the symptoms. It was also my birthday on Saturday so no better time than to be told by your sister she thinks you could die! That aside everything has more or less cleared up now. Still experiencing the inability to wake myself up and get out of bed, which I thought was just a symptom of being human, when apparently it is a sign of both Meningitis and Depression, who woulda knew.
Now that's out the way here's the plan! Before all of the above came about last week, I started working on a default base mesh provided by Zbrush. I'm currently working on the anatomy to suit that of my character.
Also after talking to Simon (my modelling tutor) about my current progress of work, he as always pointed out a lack of reference in my work, so when my InDesign decides to cooperate I'll be doing a visual break down of my design, with reference material to show where my thoughts and inspirations were born.
Monday, 15 April 2013
Into The Third Dimension
So the next stage is to get my design off the paper, and into Zbrush. We have around 5 weeks left of the project, but as I plan to make a high-res & a game-res model, I'd like to get the process moving as quick as possible. The aim is to get at least the high-res model finished within the next 2 weeks, which allows me to spend the 2 following weeks worrying about textures, maps and my game-res version; this should give me the final week to gather all my work together and make sure everything is up to scratch before it's all finally sent off.
To minimise time, I'm going to be using a pre-made base mesh so I don't have to worry about making mistakes during the early stages, that will inevitably slow me down later during the retopologizing stage. I will be making more models over the course of next year, when preparing my portfolio for uni, so I will make my own base meshes during this time, when time is not a crucial factor. I will also be doing anatomical studies along side my model work.
To minimise time, I'm going to be using a pre-made base mesh so I don't have to worry about making mistakes during the early stages, that will inevitably slow me down later during the retopologizing stage. I will be making more models over the course of next year, when preparing my portfolio for uni, so I will make my own base meshes during this time, when time is not a crucial factor. I will also be doing anatomical studies along side my model work.
Retrace Your Steps
Although I can't show you the changes I made to my actual design during the painting process, I can walk you through my general painting process from start to finish, thanks to the amount of layers I used.
So here is just the basic line-work for an athletic human male. (Reference was used from Google Images, by simply searching 'Male Body Model', I'm not going to upload it due to the amount of printscreens this post will receive!). A lot of people I've seen paint prefer not to use such dark line-work, or at least go out of their way to hide it up later, but I kinda like it, and think it may become part of my style (I hope that's not a problem?).
Step Two:
Here I went ahead and blocked in the skin colour, with minor tone around the abdominal & pectoral muscles. I didn't want to spend too much time refining muscle tone because I was in the mindset that my conceptual character could afford to be really loose. I used a custom made scale pallet (Shown in the top right) to create tone; a good tip to find a darker shade of your base colour is to colour pick the sections your skin crosses over your line work.
Step Tree:
Here I went ahead and added the line-work for some character detail. The mistake I've made in the past, was accidentally adding tone and shading to my line-work before I've started painting, so everything has either come out a lot darker than I intended, or would be completely erased by the layer on top of it, rendering the time spent very pointless.
Step Four:
Same process as step two, only this time I was colouring the clothing etc. You may also notice the skin colour gets a little bit lighter. I asked a few friends for their opinions, and they said that he looked a tiny bit too dark to look Native American, so I edited the Brightness in the image properties.
Step Five:
You may not even notice the difference here, but I found the left side of his body too bare with the sash & arm band both taking part on the right side, so I decided to give him a tattoo. This tattoo was actually taken from a Native American pottery design I found whilst doing my research, and thought it would look pretty nice as a body decal.
Step Six:
It may be a little hard to see, but at this stage I decided it was time to give him some hair. I started by lightly laying down the base shape in line form, ready to be painted.
Step Seven:
I made a new layer ready to start practising the hair method I showcased in the last post (Which I was pleasantly surprised with for my first attempt). This was probably the longest part of the process, but that may be due to my inexperience, I'm not too sure.
Step Eight:
Basically Step Seven but rinsed and repeated until I was left with a full head of hair. As the hair 'strands', were created with a 90% opacity brush, the scalp was still showing through, so I simply made another layer below all the hair and blocked in a solid mid-tone beneath it to cover up the skin.
Step Nine:
I finally finished up by adding colour to his eyes, and giving him some bloody face paint just to break up the boring expression.
Friday, 12 April 2013
Walk With Me
So I didn't get to blog much during the actual painting as I was moving a lot faster than I expected, and I thought I would have stop started a lot like the previous attempts at digital painting. Because of this I don't really have as many print screens as I was hoping to provide going through the process, which sucks because I would have liked to see some of my changes in hind sight. However I will provide a break down of the process and my layer options in the next post. For now, I'd like to talk about some of the things I encountered whilst actually painting.
First of all; colour schemes! As I've never really dove into colour I've never really faced the problem before... And as weird as this may sound, the designs in my head aren't really clear when it comes to colour. I man yeah I have an idea of what colour I want things to be, but I never realised how different it turns out to be when you put your imagination on the paper. Anyway like I've said in multiple posts now, I've spent a bit of time reading/ watching professionals of the industry, and they always seem to have distinct colour pallets that just work, so I decided to get out the old Chrome surf board and do a bit of browsing!
I found This Website that has a selection of colour schemes relative to my Native American theme.
Another half time interval for Jacks words of wisdom! Really do some homework with your colour scheme if you plan to tackle a huge composition piece. You'd be surprised how much a few colours can effect the mood and feel.
Another thing I ran into trouble with was the hair. Now fortunately I left the hair 'til last because this was a lengthy process that left me emotionally drained from painting! The main problem was the fact that (as a noob artist) I simply didn't know how to do it. Fortunately for me, after almost an hour of what I call 'The Related Game' in which you search for something on YouTube, watch a video, then avoid searching for anything else, just let the related videos decide your path (YOLO). Anyway back to the original point of this section, after an hour, I was fortunate to stumble upon This Gem Of A Tutorial. I found the method really easy to follow, I think she does a great job of explaining the process, and I generally liked the outcome. Mine obviously didn't turn out as good as hers, but I'm finally coming to terms with the 'Practice Makes Perfect' business.
First of all; colour schemes! As I've never really dove into colour I've never really faced the problem before... And as weird as this may sound, the designs in my head aren't really clear when it comes to colour. I man yeah I have an idea of what colour I want things to be, but I never realised how different it turns out to be when you put your imagination on the paper. Anyway like I've said in multiple posts now, I've spent a bit of time reading/ watching professionals of the industry, and they always seem to have distinct colour pallets that just work, so I decided to get out the old Chrome surf board and do a bit of browsing!
I found This Website that has a selection of colour schemes relative to my Native American theme.
Another half time interval for Jacks words of wisdom! Really do some homework with your colour scheme if you plan to tackle a huge composition piece. You'd be surprised how much a few colours can effect the mood and feel.
This image is taken from my digital copy of the book "Beginners Guide to Digital Painting"
(I highly recommend it)
Another thing I ran into trouble with was the hair. Now fortunately I left the hair 'til last because this was a lengthy process that left me emotionally drained from painting! The main problem was the fact that (as a noob artist) I simply didn't know how to do it. Fortunately for me, after almost an hour of what I call 'The Related Game' in which you search for something on YouTube, watch a video, then avoid searching for anything else, just let the related videos decide your path (YOLO). Anyway back to the original point of this section, after an hour, I was fortunate to stumble upon This Gem Of A Tutorial. I found the method really easy to follow, I think she does a great job of explaining the process, and I generally liked the outcome. Mine obviously didn't turn out as good as hers, but I'm finally coming to terms with the 'Practice Makes Perfect' business.
Subscribe to:
Posts (Atom)


