Over the course of the 3 years I've always had one greatest downfall, and that is; Myself. I've always been my own worst enemy. I'm aware that to be successful at anything you must apply yourself and repeat the process over and over like the saying 'Practice Makes Perfect' advises, but I've always spent my life admiring the perfect and refusing to believe I could ever produce anything as good as the things I admired. Phrases like "I can't do that" or "I'd never be able to create something that good" have always been commonly spoken when I've taken on an art project, and 3 years later I think I've finally learned that the reason I'm not able to produce the best looking art, or the best looking model, is not for a lack of ability, but more a lack of effort, and I think it's about time that changed. So without further adieu, lets get started!
Now I'd usually give a first impression for the brief but as I'm setting it... My first impression is "0MFG BEST BRIEF EVAAAHHH!!!", so now we've got that out of the way I will break it down.
My project is going to be that of a character design. In the next 6/8 weeks I would like to have produced a solid work process for a single character fitting a specific criteria, art of the character, and last but not least, the big finale model.
So here is my personal criteria:
- Design log of character creation process (This will predominantly be in the form of blogging my progress, so any work I do will be uploaded to this exact blog)
- Drawings of character
- High-res model character created in Zbrush
- Game-res copy of character (Or bust)
- Bonus Round: High detailed painting of character in environment (This may seem like a walk in the park for you every day artists but I don't want to feel like I'm biting off more than I can chew).
Pretty much the basics of any character design brief we have ever had/ may potentially ever receive.
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